| Vector3 | Vector3 ( float x, float y, float z ) | | Vector3 | abs ( ) | | float | angle_to ( Vector3 to ) | | Vector3 | bounce ( Vector3 n ) | | Vector3 | ceil ( ) | | Vector3 | cross ( Vector3 b ) | | Vector3 | cubic_interpolate ( Vector3 b, Vector3 pre_a, Vector3 post_b, float t ) | | float | distance_squared_to ( Vector3 b ) | | float | distance_to ( Vector3 b ) | | float | dot ( Vector3 b ) | | Vector3 | floor ( ) | | Vector3 | inverse ( ) | | bool | is_normalized ( ) | | float | length ( ) | | float | length_squared ( ) | | Vector3 | linear_interpolate ( Vector3 b, float t ) | | int | max_axis ( ) | | int | min_axis ( ) | | Vector3 | normalized ( ) | | Basis | outer ( Vector3 b ) | | Vector3 | reflect ( Vector3 n ) | | Vector3 | rotated ( Vector3 axis, float phi ) | | Vector3 | slide ( Vector3 n ) | | Vector3 | snapped ( float by ) | | Basis | to_diagonal_matrix ( ) | ---- | ZERO | Vector3( 0, 0, 0 ) | NULL vector. | | ONE | Vector3( 1, 1, 1 ) | One vector. | | INF | Vector3( inf, inf, inf ) | unendlich vector. | | LEFT | Vector3( -1, 0, 0 ) | Left unit vector. | | RIGHT | Vector3( 1, 0, 0 ) | Right unit vector. | | UP | Vector3( 0, 1, 0 ) | Up unit vector. | | DOWN | Vector3( 0, -1, 0 ) | Down unit vector. | | FORWARD | Vector3( 0, 0, -1 ) | Forward unit vector. | | BACK | Vector3( 0, 0, 1 ) | Back unit vector. | Beispiel:\\ var vec_unten = Vector3.DOWN