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godot:syntax:vector3
Vector3 Vector3 ( float x, float y, float z )
Vector3 abs ( )
float angle_to ( Vector3 to )
Vector3 bounce ( Vector3 n )
Vector3 ceil ( )
Vector3 cross ( Vector3 b )
Vector3 cubic_interpolate ( Vector3 b, Vector3 pre_a, Vector3 post_b, float t )
float distance_squared_to ( Vector3 b )
float distance_to ( Vector3 b )
float dot ( Vector3 b )
Vector3 floor ( )
Vector3 inverse ( )
bool is_normalized ( )
float length ( )
float length_squared ( )
Vector3 linear_interpolate ( Vector3 b, float t )
int max_axis ( )
int min_axis ( )
Vector3 normalized ( )
Basis outer ( Vector3 b )
Vector3 reflect ( Vector3 n )
Vector3 rotated ( Vector3 axis, float phi )
Vector3 slide ( Vector3 n )
Vector3 snapped ( float by )
Basis to_diagonal_matrix ( )

ZERO Vector3( 0, 0, 0 ) NULL vector.
ONE Vector3( 1, 1, 1 ) One vector.
INF Vector3( inf, inf, inf ) unendlich vector.
LEFT Vector3( -1, 0, 0 ) Left unit vector.
RIGHT Vector3( 1, 0, 0 ) Right unit vector.
UP Vector3( 0, 1, 0 ) Up unit vector.
DOWN Vector3( 0, -1, 0 ) Down unit vector.
FORWARD Vector3( 0, 0, -1 ) Forward unit vector.
BACK Vector3( 0, 0, 1 ) Back unit vector.

Beispiel:
var vec_unten = Vector3.DOWN

godot/syntax/vector3.txt · Zuletzt geändert: 2020/10/11 22:48 (Externe Bearbeitung)